Acesta este forumul serverului lui sony sony-server.no-ip.biz pentru a va inscrie in clan iregistrati-va
 
AcasaAcasa  CalendarCalendar  FAQFAQ  CautareCautare  MembriMembri  GrupuriGrupuri  InregistrareInregistrare  ConectareConectare  

Distribuiți | 
 

 Admin Mod NEWS

In jos 
AutorMesaj
Admin
Admin
avatar

Mesaje : 148
Data de înscriere : 29/06/2008
Varsta : 22
Localizare : Podu-Iloaiei

MesajSubiect: Admin Mod NEWS   Joi Sept 04, 2008 8:50 am

<table class="article_title" align="center" cellspacing="0" width="80%"> <tr>
<td> Domain admin-mod.de gone for good
</td>
<td align="right"> 19.08.2006
</td>
</tr>
</table>



<table class="article_body" align="center" cellpadding="0" cellspacing="0" width="80%"> <tr> <td colspan="2">The German web presence for Admin Mod used to be reachable under two
domains: adminmod.de and admin-mod.de. In the beginning neither of the
domains were registered by the Admin Mod Team but by other individuals.
Although this worked well for some years, we have gone through quite
some trouble over the last years as those people started to lose
interest and eventually sold the domains. This has led to the web pages
being unavailable from time to time under either one or the other web
address. In the meantime the Admin Mod Team was lucky enough to acquire
the adminmod.de domain (thank God for that) but wasn't able to get into
possession of admin-mod.de, too.

Which brings us to today where we're once again facing the situation
that the current owner of admin-mod.de has no interest in using that
domain for Admin Mod. In fact, we were lucky enough to copy the German
web presence to a backup server since it was hosted on a server owned
by the same guy which is now gone. So we now have the German web pages
hosted on our own server and under adminmod.de owned by us.
Unfortunately the owner of admin-mod.de got a little greedy and is
asking a ridiculous price for admin-mod.de which we are not willing to
pay. That means that we have to say Good-bye to admin-mod.de once and
for all.

So the domain admin-mod.de is no longer a valid address for the German
Admin Mod web presence. I presume that noone will pay the price asked
and thus it will one day go the way of all domains: hogged by some
domain grabber presenting dubious ads under it.

Please change any links pointing to admin-mod.de that you still have to
adminmod.de and let us know if you find any old links on our web pages
or in the forums that still point to admin-mod.de. Sorry for the
trouble. That's what you get sometimes for relying on other people. </td>
</tr>

<tr> <td colspan="2"> <hr style="">
</td>
</tr>

<tr> <td> -[ florian ]-
</td>
<td align="right">

</td>
</tr>
</table>








<table class="article_title" align="center" cellspacing="0" width="80%"> <tr>
<td> Metamod 1.19 released
</td>
<td align="right"> 17.04.2006
</td>
</tr>
</table>



<table class="article_body" align="center" cellpadding="0" cellspacing="0" width="80%"> <tr> <td colspan="2">Metamod 1.19 has been released. This release supports the new HL engine
interface functions QueryClientCvarValue2() and ClientCvar2(), adds
support for "Move In! 1.0" and "Special Death Match Alpha 2.0" and
fixes a few bugs, one of which prevented the use of Metamod 1.18 on
older servers e.g. CS1.5.
As ususal you can download it from the Metamod website or the Metamod SourceForge page. </td>
</tr>

<tr> <td colspan="2"> <hr style="">
</td>
</tr>

<tr> <td> -[ florian ]-
</td>
<td align="right">

</td>
</tr>
</table>








<table class="article_title" align="center" cellspacing="0" width="80%"> <tr>
<td> Metamod: Thanks for you help
</td>
<td align="right"> 09.04.2006
</td>
</tr>
</table>



<table class="article_body" align="center" cellpadding="0" cellspacing="0" width="80%"> <tr> <td colspan="2">Thank you everyone who helped analysing that bug we had in Metamod by
sending in server logs. We consider the bug now found and successfully
squished. If you were among those who had problems running a
listenserver on an older version of HL with Metamod 1.18, you may want
to download some preview binaries of the upcoming Metamod release 1.19 and see if these fix your problem. If not, let us know by leaving a comment here. </td>
</tr>

<tr> <td colspan="2"> <hr style="">
</td>
</tr>

<tr> <td> -[ florian ]-
</td>
<td align="right">

</td>
</tr>
</table>








<table class="article_title" align="center" cellspacing="0" width="80%"> <tr>
<td> Metamod: Help squish the bug
</td>
<td align="right"> 11.01.2006
</td>
</tr>
</table>



<table class="article_body" align="center" cellpadding="0" cellspacing="0" width="80%"> <tr> <td colspan="2">If you are running an old HL server or have an old HL/CS/etc.
installation, you can help investigate a bug in Metamod. "Old" here
means anything pre-Steam, since if you are running Steam then you will
have had the newest, latest version pushed upon you anyway. Now, if you
managed to somehow have skipped the last Steam updates in the past,
say, two to four months, and your server is actually still running,
then please read on, too! Everyone else with up-to-date versions can
now go back doing whatever you did before you came here. =)

There is currently a bug in Metamod that unfortunately only manifests
in a visible form in old servers. We're mostly talking 1311x and 411x
servers here. Older, too, if you really still run such a beast. We need
some info on the engine interface from all the different variations out
there. So the more info about different server versions and
installations we can gather, the better.

If you are willing to help out and spare a few minutes and can afford
to restart your server or fire up a listenserver, here's how. You will
have to download a special version of the Metamod DLL which will dump
lots of gibberish into the servers log file. (You will have to run the
server (i.e. client for a listenserver) with logging turned on.) Add
info on your servers version and build date and Mod version to the
logfile and send it to us via email. The download is an archive that
contains a Readme.txt file with instructions on what to do, what info
to gather and where to send the log file to. There is a Windows and a Linux version available.

In case you are worried about sharing information from your logs, we're
really only looking for the additional info that Metamod spews out.
That is on most cases confined to one log file during server startup
which usually contains no private info like passwords etc. That is the
only logfile we need. If you're still concerned, the file is in
plaintext format, so you can edit out anything private. </td>
</tr>

<tr> <td colspan="2"> <hr style="">
</td>
</tr>

<tr> <td> -[ florian ]-
</td>
<td align="right">

</td>
</tr>
</table>








<table class="article_title" align="center" cellspacing="0" width="80%"> <tr>
<td> Admin Mod wants YOU!
</td>
<td align="right"> 04.10.2005
</td>
</tr>
</table>



<table class="article_body" align="center" cellpadding="0" cellspacing="0" width="80%"> <tr> <td colspan="2">We get a lot of questions whether we want to port Admin Mod to the
Source engine. Actually, we do, but we have a lack in programmers as
you might have noticed from Florian's news item down there. Wink So, we
are looking for people wanting to help us by contributing. (We are not
looking for new AM team members though. We need people who actually do
something. =) Depending on your contributions to the project and your
behavior you may become part of the AM team automatically over time.)




So, whom exactly do we look for?


* First and foremost for people who will port Admin Mod to the Source Engine.
* In addition to that for people who want to help improve Admin Mod's
functions (HL1 and Source). (We have a big wishlist already.)



And of course, we are looking for reliable people who are willing to
work as part of a development team. (Be prepared for a lot of
discussions!)

Before you say that you like to contribute, let me point out that we
don't want another AMX Mod. Nothing against this mod, but Admin Mod's
main purpose was always the administration of the server and not
changing the gameplay. Furthermore, we have a vision. AM for Source
should use the same plugins like for HL1. The core might differ a lot,
but the scripting interface should be the same for both.

Ok, you still feel you like to contribute? Add yourself to the developer mailing list.
And it would be nice, if you could write a short mail introducing
yourself, your skills and maybe also your ideas. The next days I'd like
to discuss the wishlist on this list. If it is accepted, it will be
published, so everybody can choose a topic he/she would like to work on.

And in other news, Sir Drink a lot joined the team some time ago. You
might know him from the forums and his plugins. He is now responsible
for the standard plugins and did a lot of work on them already. A
bugfix for plugin_CS has been already published in the Ascript news.

It could be that the next Admin Mod release is mainly about updated plugins. We'll see.

Last but not least, I would like to thank Florian for all the work he
put into the project. Where would we be without him. Smile </td>
</tr>

<tr> <td colspan="2"> <hr style="">
</td>
</tr>

<tr> <td> -[ Black Knight ]-
</td>
<td align="right">

</td>
</tr>
</table>








<table class="article_title" align="center" cellspacing="0" width="80%"> <tr>
<td> Time out
</td>
<td align="right"> 04.10.2005
</td>
</tr>
</table>



<table class="article_body" align="center" cellpadding="0" cellspacing="0" width="80%"> <tr> <td colspan="2">Hey there! Yes, you! Say, what brings you to this lonely part of the
Web? It's been awfully quiet around here for some time now, hasn't it?
Yup, I can almost see the virtual tumbleweed blowing by. No no, you're
really at *Admin* Mod, alright. Wink Why has it been so silent, you ask?
Oh. Good question.

Not an easy one to answer, I'm afraid. We asked you guys whether Admin
Mod should be ported to the HL2 Source Engine and most voted 'yes'.
Actually, we had planned to make Admin Mod for Source even before doing
that poll. We were excited to get to see the new engine and plugin
interface and what possibilities it would bring us. The Source Engine
and its environment (SDK, libs) is a bit more demanding than the old
HL1 engine was, so I got busy upgrading my boxen with larger harddrives
and new OS versions and started coding. And then... stalled.

I'm going to spare you with the details but the end result of the
process that followed was the decision that I couldn't keep working on
Admin Mod anymore the way I did before. As much as I would have loved
to take this great project to the next level, I am not in the position
to dedicate my time and resources to it in the way it would be needed.
Which means that I had to step down and take a backseat for a while.

Considering that I was the only one working on the code and doing most
of the administrative stuff, that left Admin Mod in a rather
unfortunate position as there was no one working on it anymore. But
fortunately David (aka. Wraith,) and Falko (aka BlackKnight) agreed to
step in and oversee things from now on.

The two have taken it upon themselves to get things rolling here again,
so you'll probably hear more from them in the future. I'm sorry for the
hold-up. I wish them the best of luck and hope that we'll have
something new for you within a reasonable amount of time now. And that
we can do it without coloured charts. =) </td>
</tr>

<tr> <td colspan="2"> <hr style="">
</td>
</tr>

<tr> <td> -[ florian ]-
</td>
<td align="right">

</td>
</tr>
</table>








<table class="article_title" align="center" cellspacing="0" width="80%"> <tr>
<td> Email working again
</td>
<td align="right"> 26.05.2005
</td>
</tr>
</table>



<table class="article_body" align="center" cellpadding="0" cellspacing="0" width="80%"> <tr> <td colspan="2">We had some trouble with emails to adminmod.org during the last weeks.
The email server was moved to another machine but no one noticed that
the DNS MX entries didn't get updated. That is resolved now and email
is working again. So should you have tried to send us an email and it
bounced you may want to resend it again now. </td>
</tr>

<tr> <td colspan="2"> <hr style="">
</td>
</tr>

<tr> <td> -[ florian ]-
</td>
<td align="right">

</td>
</tr>
</table>








<table class="article_title" align="center" cellspacing="0" width="80%"> <tr>
<td> Half-Life 2 is out, where is Admin Mod for Source?
</td>
<td align="right"> 21.11.2004
</td>
</tr>
</table>



<table class="article_body" align="center" cellpadding="0" cellspacing="0" width="80%"> <tr> <td colspan="2">As most of you will have noticed, Valve did finally release Half-Life
2. And some of you might habe noticed that the Steam Games window lists
the SDK for the Source Engine, or might remember that Valve once said
it would be released before/at the same time/shortly after HL2. "So",
you might be asking, "where is Admin Mod for my CS:Source server then
already?!"

Well, it ain't done yet. To be honest, we didn't even start writing it
yet. That is because we still don't have the necessary information we
need. So far only parts
of the Source SDK have been released, which are those parts needed to
build maps and models. But no source code is available and that is what
we at Admin Mod live from. So you'll have to wait a little longer until
the rest of the Source SDK, especially the sources, has been released.
Which should be the case anytime now.

Even though, I'll still have to ask you to hold your horses. Valve said
that the Source Engine will include something like Metamod in the
future so that we will not need Metamod for Source servers to load
plugins. Instead, the server has its own interface for that, the Source
Engine Plugin Interface (SEPI). So we will need some time to see how
that works and rewrite Admin Mod to be a SEPI plugin instead of a
Metamod plugin.
Well, okay, that's maybe not the real reason. In reality we're still busy playing Half-Life 2. =) </td>
</tr>

<tr> <td colspan="2"> <hr style="">
</td>
</tr>

<tr> <td> -[ florian ]-
</td>
<td align="right">

</td>
</tr>
</table>
Sus In jos
Vezi profilul utilizatorului http://forumz-sony.forumz.ro
 
Admin Mod NEWS
Sus 
Pagina 1 din 1

Permisiunile acestui forum:Nu puteti raspunde la subiectele acestui forum
Bun venit pe forumul lui sony :: CounTer StriKe ZoNe :: Tutoriale-
Mergi direct la: